翻訳と辞書
Words near each other
・ Fusarium redolens
・ Fusarium sacchari
・ Fusarium solani
・ Fusarium solani f.sp. pisi
・ Fusarium sporotrichioides
・ Fusarium sterilihyphosum
・ Fusarium subglutinans
・ Fusarium sulphureum
・ Fury (DC Comics)
・ Fury (DJ)
・ Fury (Marvel Comics)
・ Fury (Rushdie novel)
・ Fury (song)
・ Fury (Star Wars novel)
・ Fury (TV series)
Fury (video game)
・ Fury 325
・ Fury and Hecla Strait
・ Fury and the Fallen Ones
・ Fury at Furnace Creek
・ Fury at Gunsight Pass
・ Fury at Showdown
・ Fury at Smugglers' Bay
・ Fury Brook Farm
・ Fury Eyes
・ Fury from the Deep
・ Fury in the Pacific
・ Fury in the Slaughterhouse
・ Fury of Five
・ Fury of Johnny Kid


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Fury (video game) : ウィキペディア英語版
Fury (video game)

''Fury'' (sometimes capitalized as ''FURY'') was a player versus player (PvP) competitive online role-playing game (CORPG) and massively multiplayer online role-playing game (MMORPG) developed by Auran.
''Furys focus on PvP combat differentiated it from traditional RPGs that center around player versus environment (PvE) content against non-player characters. However, like most RPGs, ''Fury'' used collectible equipment, skills, and a ranking mechanism for players. ''Fury'' used a method of matching equally ranked players from across the world in PvP matches, and was said to not always work well.
''Fury'' further differentiated itself from traditional RPGs by making many of its spells and abilities activate instantly and lacking a cooldown period. The pace of gameplay thus tended to be faster than PvP combat in traditional RPGs. For example, spell-casters in ''Fury'' were sometimes not frozen in place when casting a spell, which allowed them to retreat and avoid obstacles that might otherwise have locked them in.
The game was initially well received in beta testing and during a pre-release event known as the ''Fury Challenge''; however, many aspects of the game that the beta testers loved were changed between the end of the ''Fury Challenge'' and the public release version. To add to this, patching continued to set back the game. Developers would often ask players what they wanted from the game and then disregard the answers they received. At the beginning of 2008, a large change was made to the game mechanics and the business plan of ''Fury''. This made the game completely free to play, with the option of upgrading to the two previous payment options: retail price (a one-time fee), and Immortal (monthly payments). Additionally, all players prior to this large patch were given Immortal status free for life. Many believe that this large patch, along with the lack of a proper introduction for new players and the obvious removal of a large revenue source marked the beginning of ''Furys death.
A new business plan was drafted late in the game's life which attempted to save the game. This plan included a match limit for free players and the possibility for skilled players to turn their skill into cash; however, the servers shut down before this plan was ever implemented.
==Reception==

''Fury'' received below average reviews from major gaming websites, having a 50.8% rating on GameRankings.〔(Game Rankings – ''Fury'' Reviews )〕
* GameSpot gave the game 4.5 out of 10, highlighting its poorly optimized engine, and its clumsy and chaotic gameplay.〔(GameSpot – ''Fury'' Review )〕
* IGN gave a 6.5 out of 10, however ultimately criticized similar concepts, such as excessive numbers of useless skills, too many NPCs and minimal longevity.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Fury (video game)」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.